Piotr Paweska

Flame & Flutter with Dart : Build your First 2D Mobile Game

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Mobile Development · Online Course

Flame & Flutter with Dart : Build your First 2D Mobile Game Reviews & Product Details

Aspiring mobile game developers often struggle to find a structured path that bridges the gap between basic coding and professional software architecture. "Flame & Flutter with Dart: Build your First 2D Mobile Game" by Piotr Paweska offers a comprehensive solution by teaching students how to build a fully functional, cross-platform 2D game from scratch. Using the powerful Flame Engine and the Dart programming language, learners recreate a classic Asteroids-style retro game while mastering essential game loop mechanics, frame-independent movement, collision detection, and parallax backgrounds. What sets this course apart is its heavy emphasis on clean software engineering; instead of just hacking together quick scripts, students learn to model their game's architecture using UML and write clean, maintainable Object-Oriented Programming (OOP) code utilizing industry-standard design patterns. This course is ideal for mobile developers looking to break into game design, as well as hobbyists who want to understand the underlying physics and math behind 2D motion. By the end of this 11-hour program, students will have a deployable codebase for iOS, Android, and Web, alongside a robust architectural foundation applicable to any major 2D game engine.

Best For

Mobile developers looking to transition into 2D game development using Flutter. Programmers wanting to practice clean software architecture and OOP design patterns. Hobbyists seeking a structured approach to building cross-platform games for iOS, Android, and Web. Learners interested in the mathematical and physical foundations of 2D game loops.

Not For

Developers looking for advanced 3D game engine tutorials or complex 3D graphics. Complete beginners who have never touched the Dart programming language or basic syntax. Professionals seeking a quick, copy-paste approach without learning underlying architectural design.

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About the Creator

is an experienced software engineer, technical instructor, and developer advocate who specializes in bridging the gap between theoretical software design and practical, hands-on application. With a strong background in mobile application development and clean architectural principles, Piotr focuses on helping developers write cleaner, more maintainable code and build engaging applications. He has established himself as an expert in using modern frameworks like Flutter and Dart, particularly for cross-platform 2D game development using the Flame engine. Additionally, Piotr is highly proficient in Python, guiding students through the intricacies of software design patterns and the critical SOLID design principles. His teaching philosophy is rooted in practical execution; he believes the best way to master programming is by building real-world projects from scratch. By breaking down complex architectural decisions into digestible, step-by-step instructions, Piotr empowers self-taught programmers, computer science students, and industry professionals alike to elevate their engineering standards and construct highly scalable software systems.

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