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Who Is Kritika Sharma?
Kritika Sharma is a dedicated user experience and user interface designer specializing in the rapidly evolving landscapes of Augmented Reality (AR) and Virtual Reality (VR). With years of hands-on experience navigating spatial computing, Kritika focuses on bridging the gap between traditional 2D screen design and immersive 3D environments. Her design philosophy revolves around user-centricity, spatial awareness, physical ergonomics, and cognitive load management in virtual spaces. As an educator, Kritika translates complex spatial concepts into actionable, step-by-step methodologies. She believes that learning UI/UX for AR/VR requires a shift in mindset from pixel-pushing to designing experiences that respect physical human interactions. In her course, she teaches students how to conceptualize, prototype, and test spatial interfaces. By emphasizing practical workflows, design guidelines for headsets, and real-world case studies, Kritika ensures her students leave with the confidence to build intuitive and accessible spatial interactions for the next generation of digital products and immersive ecosystems. She actively mentors aspiring spatial designers, helping them transition from web and mobile environments into the three-dimensional world of spatial computing.
Kritika Sharma's Programs
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The "UI/UX Design for Augmented & Virtual Reality" course, created by Kritika Sharma, offers an immersive deep dive into the rapidly growing world of spatial computing and 3D interfaces. Designed specifically for aspiring UX professionals and traditional UI designers looking to transition into immersive technology, this program covers the critical principles of designing for augmented reality (AR) and virtual reality (VR). Students will explore the fundamental concepts of spatial design, including presence, agency, affordance, and the constraints of different fields of view across popular devices. Kritika guides learners through practical UX processes tailored for 3D environments, including quick wireframing, storytelling, and user testing methodologies. You will learn to tackle the unique challenges of 3D interaction design, mastering gesture, gaze, and voice control systems. By the end of the course, you will have built a realistic, interactive AR prototype to showcase in your portfolio, giving you a competitive edge in the job market. This course provides the exact foundational tools and theoretical knowledge needed to confidently add "AR/VR UX Designer" to your professional resume and excel in this cutting-edge design discipline.
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FAQ
What is Kritika's professional background in UI/UX design?
Kritika has built a robust career as a digital product designer, specializing in the transition from traditional web and mobile interfaces to spatial computing. Her practical experience focuses on designing interactive, user-centric layouts for virtual and augmented environments.
Who is this AR/VR design course designed for?
The course is tailored for traditional UI/UX designers, product managers, and developers who want to expand their skills into spatial design. No prior 3D modeling or coding experience is required, making it highly accessible for beginners in spatial computing.
What is Kritika's teaching methodology?
Kritika uses a practical, case-study-driven approach. She simplifies complex spatial theories—such as depth perception, viewing angles, and physical ergonomics—into visual, step-by-step frameworks that students can immediately apply to real-world design projects.
What tools and skills will students learn in her course?
Students will learn the core UX frameworks for spatial computing, user flow planning for 3D environments, rapid prototyping techniques, and how to design interface elements that feel natural and intuitive within AR/VR headsets.